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	<title>Comments on: How to Take Turns In Collaborative Settings</title>
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	<link>http://capturingfantasy.com/how-to-take-turns-in-collaborative-settings</link>
	<description>Creative Writing and Role Playing Game Tips for Collaborative Storytelling Adventures in a Play by Post New World of Darkness</description>
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		<title>By: Wealth</title>
		<link>http://capturingfantasy.com/how-to-take-turns-in-collaborative-settings/comment-page-1#comment-230</link>
		<dc:creator>Wealth</dc:creator>
		<pubDate>Sun, 17 Aug 2008 20:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=12#comment-230</guid>
		<description>Your post makes one think! Great article. Thanks for allowing me to comment!</description>
		<content:encoded><![CDATA[<p>Your post makes one think! Great article. Thanks for allowing me to comment!</p>
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		<title>By: Recommended Reading &#124; life in the garden of eden.</title>
		<link>http://capturingfantasy.com/how-to-take-turns-in-collaborative-settings/comment-page-1#comment-52</link>
		<dc:creator>Recommended Reading &#124; life in the garden of eden.</dc:creator>
		<pubDate>Fri, 06 Jun 2008 12:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=12#comment-52</guid>
		<description>[...] How to Take Turns in Collaborative Settings is a must-read for anyone who is working on a collaborative writing project or in a play-by-post or forum-based roleplaying game. It talks about how not to hog the scene. Capturing Fantasy has a wealth of advice relevant to online roleplaying and creative writing. [...]</description>
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<p>[...] How to Take Turns in Collaborative Settings is a must-read for anyone who is working on a collaborative writing project or in a play-by-post or forum-based roleplaying game. It talks about how not to hog the scene. Capturing Fantasy has a wealth of advice relevant to online roleplaying and creative writing. [...]</p>
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		<title>By: Harry</title>
		<link>http://capturingfantasy.com/how-to-take-turns-in-collaborative-settings/comment-page-1#comment-27</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Wed, 28 May 2008 22:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=12#comment-27</guid>
		<description>A round is usually over when everyone in the scene has had their turn. Usually, if a player knows they&#039;re going to be away, we have a specific board for posting absences. If the player goes MIA, then the storytellers might make a move to keep things going. 

If you want more quick start tips, check out our &lt;a href=http://capturingfantasy.com/rpg-ebooks rel=&quot;nofollow&quot;&gt;e-books&lt;/a&gt;. They&#039;ve got a lot of advice for getting started with online gaming and setting up a character. ;)</description>
		<content:encoded><![CDATA[<p>A round is usually over when everyone in the scene has had their turn. Usually, if a player knows they&#8217;re going to be away, we have a specific board for posting absences. If the player goes MIA, then the storytellers might make a move to keep things going. </p>
<p>If you want more quick start tips, check out our <a href=http://capturingfantasy.com/rpg-ebooks rel="nofollow">e-books</a>. They&#8217;ve got a lot of advice for getting started with online gaming and setting up a character. <img src='http://capturingfantasy.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Allison</title>
		<link>http://capturingfantasy.com/how-to-take-turns-in-collaborative-settings/comment-page-1#comment-5</link>
		<dc:creator>Allison</dc:creator>
		<pubDate>Wed, 28 May 2008 09:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=12#comment-5</guid>
		<description>Interesting.  So how does one know when a round is over?  If a player were to leave the boards for a bit, I would think that the other players would be allowed to start another round without that player after a certain amount of time, right?  So would there be some sort of time limit or something like that?  Otherwise the boards could freeze while they wait for a player to take their turn, especially if someone leaves for a long period of time and forgets to let everyone know.

&lt;em&gt;Allison&#039;s last blog post..&lt;a href=&#039;http://sushiday.com/archives/2008/05/25/orange-flavored-mochi/&#039; rel=&quot;nofollow&quot;&gt;Orange-Flavored Mochi&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Interesting.  So how does one know when a round is over?  If a player were to leave the boards for a bit, I would think that the other players would be allowed to start another round without that player after a certain amount of time, right?  So would there be some sort of time limit or something like that?  Otherwise the boards could freeze while they wait for a player to take their turn, especially if someone leaves for a long period of time and forgets to let everyone know.</p>
<p><em>Allison&#8217;s last blog post..<a href='http://sushiday.com/archives/2008/05/25/orange-flavored-mochi/' rel="nofollow">Orange-Flavored Mochi</a></em></p>
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