<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Separating Fantasy from Reality</title>
	<atom:link href="http://capturingfantasy.com/separating-fantasy-from-reality/feed" rel="self" type="application/rss+xml" />
	<link>http://capturingfantasy.com/separating-fantasy-from-reality</link>
	<description>Creative Writing and Role Playing Game Tips for Collaborative Storytelling Adventures in a Play by Post New World of Darkness</description>
	<lastBuildDate>Fri, 05 Mar 2010 02:26:17 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Harry</title>
		<link>http://capturingfantasy.com/separating-fantasy-from-reality/comment-page-1#comment-117</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Wed, 18 Jun 2008 21:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=11#comment-117</guid>
		<description>Thanks Loky! We do try to break away from the rest of the pack.</description>
		<content:encoded><![CDATA[<p>Thanks Loky! We do try to break away from the rest of the pack.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LokyCat</title>
		<link>http://capturingfantasy.com/separating-fantasy-from-reality/comment-page-1#comment-116</link>
		<dc:creator>LokyCat</dc:creator>
		<pubDate>Wed, 18 Jun 2008 21:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=11#comment-116</guid>
		<description>I like that you (unlike the rest of the blogging gaming community) are staying away from 4E subjects. Everywhere I turn is 4E this and 4E that...this blog is a breath of fresh air.=)

100 Kudos! ! ! =D</description>
		<content:encoded><![CDATA[<p>I like that you (unlike the rest of the blogging gaming community) are staying away from 4E subjects. Everywhere I turn is 4E this and 4E that&#8230;this blog is a breath of fresh air.=)</p>
<p>100 Kudos! ! ! =D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob Younce</title>
		<link>http://capturingfantasy.com/separating-fantasy-from-reality/comment-page-1#comment-114</link>
		<dc:creator>Bob Younce</dc:creator>
		<pubDate>Wed, 18 Jun 2008 20:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=11#comment-114</guid>
		<description>I like what you&#039;re getting at here, James. It&#039;s all right to have a connection to a character, and be affected by what happens in-game. It&#039;s not a bad thing. In fact, it can enhance your play, I think.

As a GM, I like to think about how to encourage that connection between player and character. I think there&#039;s probably a formula, here, having something to do with the length of time you play a character, the skill of the GM at creating good roleplay opportunities, and your own imagination and motivation.

When I&#039;m GMing can only focus on one part of that - trying to provide good roleplaying opportunities.

&lt;em&gt;Bob Younce&#039;s last blog post..&lt;a href=&#039;http://feeds.feedburner.com/~r/DMsBlog/~3/314568817/&#039; rel=&quot;nofollow&quot;&gt;Blast from the Past - Dealing with Problem RPG Players&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I like what you&#8217;re getting at here, James. It&#8217;s all right to have a connection to a character, and be affected by what happens in-game. It&#8217;s not a bad thing. In fact, it can enhance your play, I think.</p>
<p>As a GM, I like to think about how to encourage that connection between player and character. I think there&#8217;s probably a formula, here, having something to do with the length of time you play a character, the skill of the GM at creating good roleplay opportunities, and your own imagination and motivation.</p>
<p>When I&#8217;m GMing can only focus on one part of that &#8211; trying to provide good roleplaying opportunities.</p>
<p><em>Bob Younce&#8217;s last blog post..<a href='http://feeds.feedburner.com/~r/DMsBlog/~3/314568817/' rel="nofollow">Blast from the Past &#8211; Dealing with Problem RPG Players</a></em></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vitor - The Fractal Forest</title>
		<link>http://capturingfantasy.com/separating-fantasy-from-reality/comment-page-1#comment-113</link>
		<dc:creator>Vitor - The Fractal Forest</dc:creator>
		<pubDate>Wed, 18 Jun 2008 15:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=11#comment-113</guid>
		<description>Precisely the fact that the lines do tend to get blurry is what attracts me to roleplaying. Characters, at least those we care about, will always be a reflection of ourselves on some level.

I&#039;d rather have that than the opposite: lifeless shells just standing in to allow the player to participate in the action, akin to most videogames.

&lt;em&gt;Vitor - The Fractal Forest&#039;s last blog post..&lt;a href=&#039;http://fractalforest.wordpress.com/2008/06/16/purple-moon/&#039; rel=&quot;nofollow&quot;&gt;Purple Moon&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Precisely the fact that the lines do tend to get blurry is what attracts me to roleplaying. Characters, at least those we care about, will always be a reflection of ourselves on some level.</p>
<p>I&#8217;d rather have that than the opposite: lifeless shells just standing in to allow the player to participate in the action, akin to most videogames.</p>
<p><em>Vitor &#8211; The Fractal Forest&#8217;s last blog post..<a href='http://fractalforest.wordpress.com/2008/06/16/purple-moon/' rel="nofollow">Purple Moon</a></em></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harry</title>
		<link>http://capturingfantasy.com/separating-fantasy-from-reality/comment-page-1#comment-112</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Wed, 18 Jun 2008 05:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=11#comment-112</guid>
		<description>It&#039;s hard not to feel sympathy or any other form of emotion for a character you&#039;ve played for a while. 

Sounds like that was a good scene.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard not to feel sympathy or any other form of emotion for a character you&#8217;ve played for a while. </p>
<p>Sounds like that was a good scene.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LokyCat</title>
		<link>http://capturingfantasy.com/separating-fantasy-from-reality/comment-page-1#comment-107</link>
		<dc:creator>LokyCat</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://escapingreality.ca/?p=11#comment-107</guid>
		<description>We have made players Cry, LOL and &quot;feel&quot; for the characters in some of the games I have played. 

Is tough not to when you are playing the same character for close to a year and that character has evolved from a simple farm boy/squire/assistant/mercenary/ext. to someone with a goal and purpose. 

Hell I was playing this Star Wars game were we were Jedi in the old republic investigating the corruption of the local law in the bowels of Coruscant. The law had thus young punk captured and by the time we got to him he had bin interrogated and torchered. When the party entered the cell and the GM described the sine a silence fell in the room, we all fell sympathy for the NPC and a Hr after that moment we were still in character, no one said anything out of character for the rest of the session. It was a great role playing moment.

If the GM is dewing his job right the players feel for there characters and even some NPCs.</description>
		<content:encoded><![CDATA[<p>We have made players Cry, LOL and &#8220;feel&#8221; for the characters in some of the games I have played. </p>
<p>Is tough not to when you are playing the same character for close to a year and that character has evolved from a simple farm boy/squire/assistant/mercenary/ext. to someone with a goal and purpose. </p>
<p>Hell I was playing this Star Wars game were we were Jedi in the old republic investigating the corruption of the local law in the bowels of Coruscant. The law had thus young punk captured and by the time we got to him he had bin interrogated and torchered. When the party entered the cell and the GM described the sine a silence fell in the room, we all fell sympathy for the NPC and a Hr after that moment we were still in character, no one said anything out of character for the rest of the session. It was a great role playing moment.</p>
<p>If the GM is dewing his job right the players feel for there characters and even some NPCs.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
