Supernatural Antagonists: Those Who Shall Not Be Named
Written by Harry
October 10, 2008
The supernatural world has more shades of gray than a foggy night on the coast. If humans think supernatural characters have nothing to fear, they’re quite mistaken.
It would be easy if supernatural characters could actually tell the difference between themselves and the so-called bad guys - but they can’t. Antagonists often don’t appear any different from any other character.
In the case of Kindred and Forsaken, the shades of grey between good and bad become even more blurred. Read on.
The Bad Guys Don’t Always Wear Black
The Forsaken and the Kindred have to deal with adversity from within their own Tribes and Covenants and also with outside forces as well:
The Pure: This group of werewolves feels that the Forsaken are traitors. In the mythology of the Uratha (werewolves), the story tells that Father Wolf, the patron totem, was killed by his children because he was too old to carry on. The Pure believe that Father Wolf was murdered and that the only way to save the earth is to purge Forsaken from the face of the land.
Bale Hounds: The enemy of my enemy is my friend. In the case of the Pure and the Forsaken, this common enemy would be the Bale Hounds.
Bale Hounds are werewolves who have fallen from grace. They have allowed their bestial side to consume them and want nothing more than to drag the rest of the race into the darkness right alongside. They uphold no oaths and have no loyalties.
Since they are indistinguishable among other werewolves, they easily infiltrate the ranks of both the Forsaken and the Pure Tribes to increase numbers. They’ll pretend as long as they have to in order to bring new recruits to the dark side. They feed on negativity and the decay of humanity.
Bale Hounds believe that newly changed cubs never stand a chance and that older, wiser werewolves eventually have to let their guard down.
Belial’s Brood: These Kindred have literally embraced damnation and claim a bloodline straight from hell itself. They let the Beast within run wild, and the only Prince they answer to is Satan himself.
VII: While the Brood may be misguided and destructive, the VII are outright dangerous to other Kindred. This group believes they are the ones to seek vengeance for crime committed against some obscure king ages ago. It is rumored that once the taint of the Damned is purged from the earth, the VII will once again be saved.
The VII are tricky, too. Their abilities include a trait that they don’t suffer from the frenzy that sometimes takes a vampire when meeting another undead for the first time. VII also have the ability to look at anyone and know immediately whether that individual is a vampire or not.
Probably the most frustrating of their abilities or defenses is that whenever anyone attempts to read the minds of a VII, the reader only sees the Roman numeral representing number seven.
If forced to speak the truth and reveal what they are through supernatural means, the VII are hard-pressed to come up with a definitive answer themselves.
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So is it possible that any of the existing NPCs at ER are… any of these? Not asking if any are (I don’t want to know), just asking if it’s something that could be going on, and we (players) wouldn’t necessarily be privy to. Or would STs make it apparent from the beginning if there were “bad guys” lurking among us? I suppose it could be played either way?
Have either of you played any if these baddies before? Are they strictly NPCs or can a player choose to be one of them?
Nicole Brunets last blog post..Gary: 2002
My dear Nicole, there’s always something going on behind the scenes. We’ve both played these baddies before and a few others I haven’t listed.
Sometimes the baddies are apparent and other times even that’s a smokescreen.
No, we don’t allow for players to run antagonists. That makes for too much insider information that needs to be given out.
The thing is with this particular system we could potentially play these groups in their own game where everyone is either Pure, Balehound, Brood or VII. Then who becomes the antagonists? Why the Forsaken and the Kindred!
Actually, that sounds a lot like the Chaotic Evil campaigns my old DM used to run once in a while.
Well wouldn’t that just be topsy-turvy! We’re the good guys!!
Yeah, I’m going to be partial to the Forsaken forever now.