The Art of Storytelling: What Makes A Good Storyteller?

Written by Harry on Friday, July 11, 2008 at 5:00 am

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Before books, radio, television or movies, storytelling was the chosen medium for communication.

Our ancestors gathered around the open fire or hearth in the darkest depths of their dwellings and used stories to pass on their culture to the next generation. The stories would help explain abstract concepts like religion or the ways of nature, or the stories would tell the tribe or the village the latest news from faraway lands.

At its root, storytelling is about sharing experiences. We use storytelling every day. When we come home from work, we have plenty of anecdotes from the office to share with family members. When we talk with friends down at the local bar or over a restaurant dinner, we trade experiences in the form of stories.

Storytelling is an art form, though. Everyone can do it; few can do it well.

Today’s stories come in many different forms. Most stories are written down in books or presented in movies. It’s mostly a one-person experience. But over the last several years, the art of storytelling is experiencing a revival through role-playing games.

Storytelling and Role-Playing Games

One of the elements I enjoy most about the World of Darkness gaming system is the freedom it offers. Storytellers can take a set of rules and source material and then weave that into a fantastic game for players.

A good storyteller uses everything available at his or her disposal. In a tabletop or live-action role-playing game, props are key to a good game. There is mood music, handouts and other aspects of the sessions that make a story come to life with items the players can see and feel.

In a play-by-post creative roleplaying game like Escaping Reality, your written words have to paint a vivid picture able to interest players, draw them in and keep them coming back for more.
“Show, don’t tell” is more applicable to creative writing gaming than in any other situation.

Tips to Be a Good Storyteller

You need a strong sense of timing and rhythm, like a musician, to sense when changes occur. You need a quick mind to catch the little clues a player might leave. These have the potential to turn into a longer chronicle and more enjoyment. At the same time, you leave clues of your own for others to collect, like a trail of breadcrumbs.

One of the most difficult elements of creative rpgs is leaving these hints behind without beating the player or the reader over the head with them. You may desperately want to show readers to notice this or that, but you can only drop in subtle hints here and there to create an effective story. You have to learn how to set the right mood and keep everyone on track.

Realize that it’s okay if the story get off track. There’s nothing wrong with sacrificing your plot, your ideas or your plans if something better presents itself spontaneously. Just roll with it and see where the story goes.

Storytelling is an intricate dance of give and take. Once you learn a little about the steps and understand where to place your feet, you’ll be dancing your story in no time.

Comments

2 Responses to “ The Art of Storytelling: What Makes A Good Storyteller?”
  1. Diane says:

    The only issue with getting off track is trying to come up with some things on the fly.

    Diane’s last blog post..My Thoughts on the movie The Other Boleyn Girl

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