What to Do When Things Don’t Go as Planned

Written by James

3

We want what we want when we want it. Sometimes, when things don’t go as planned, we throw tantrums. Yes, adults do that. We huff indignantly, whining and complaining to all who listen, and we even sometimes argue to try get our way.

Get over it.

When you’re gaming, you don’t control what happens, especially when you’re playing with other people. If you wanted to make a glorious move to come off as a hero and things don’t go the way you expected, don’t turn into some insulted drama queen.

Acting like a spoiled child when you don’t get your way just ruins the game for others. Take the situation handed to you, no matter how hard you worked to plan out something differently, and make it work for the moment.

Moderators can and do take decisions for reasons beyond your control. Coming down on them because their decision didn’t agree with your plans can land you with nowhere to game. No moderator with integrity acts on an arbitrary whim, so respect their decision and move on.

Your heroic acts might backfire (and probably will when you least expect them to). Your carefully laid plans may go to waste. What you plotted for as a reaction may not be the reaction you get – and that’s okay.

Step back. Look at the issues at hand. They’re not what you expected – so what are you going to do? What does your character say? What does he do? There’s always something fun in any scene, even if your best plans were waylaid by moderators or other characters.

It’s the same in life. Life throws us curveballs. We find ourselves in situations we didn’t expect, didn’t prepare for and didn’t plan. We deal. We cope in our own ways and we move on. Everything is temporary.

Have you ever had a situation in game that blew up plans you’d made? Have you ever been unhappy with a scene but played it through? Did it turn out alright – or even better than you expected?

Comments

3 Responses to “ What to Do When Things Don’t Go as Planned”
  1. Scott says:

    That’s never happened to me. ;-)

    Actually as I think I said in Escaping Reality, plans rarely survive first contact with the enem players. As a game runner I tried to always be fairly flexible and most of my games were loosley planned because (a) the players I had were good at rolling with things and were (b) too good at coming up with ways around the few carefully planned things I tried.

    I do remember as a player, our characters facing down the bad guy and ultimately we had to let him go. This didn’t suit me or my character. So I ended up staying in character and using the opportunity to dig a little deeper into his psyche instead of getting all whiny. The key in running or playing is to stay flexible and stay in character.

    Scott’s last blog post..Archangel Episode 6

  2. Harry says:

    We tend to stay flexible too, but online the mentality is very different. People aren’t afraid to be rude or throw hissy fits. I”ve seen grown men stomp off and pout in the corner when we delivered a twist on their twist.

    Personally, I love it when the players do something I didn’t expect.

  3. Nicole says:

    I think unexpected twists and changes spark the creative fire in me. I actually need that unexpected interaction or my story would get very boring very fast. (Which is why I’m not *yet* a writer.) My brain works better in reaction mode apparently. So bravo for twists, interruptions and chaos of all sorts! Make me work! :)

    Nicole’s last blog post..New Addictions and Getting Organized

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