Assassin’s Creed Mirage is scheduled to release this year and it will be on a smaller scale than some games in the same franchise released in recent years. The fans of the series are the reason behind this change.
Mirage was revealed last September and it was a well-received announcement for fans of the series. Some recent titles in the series, such as Valhalla and Odyssey, have moved into a more RPG genre rather than the stealth-focused gameplay of the first game. But Mirage will go back to the roots of the Assassin’s Creed franchise, and according to Ubisoft creative director Stéphane Boudon, part of the reason behind the miniaturization is thanks to the fans.
Mr. Boudon said: “Mirage is a convergence of many elements. Of course, the first element comes from our community: Origins, Odyssey, Valhalla, all of which are great games with the promise of epic journeys in a fantasy world. The scale of the games has been adjusted to meet those ambitions, as they all feature RPG mechanics, but we’re starting to hear the desires of fans for a story that focuses on one character as well as on the central points of the AC games. The above wish resonates with our plans as well as the developers and this is the starting point of the project.”
Mr. Boudon explained that Ubisoft Bordeaux found Mirage the perfect project after the release of the first Valhalla Wrath of the Druids DLC, as it had more focus and more time to perfect important features, all of which is consistent with the desire. to build a smaller game.