Skyrim’s legendary intro was destroyed by… a bee

Skyrim's legendary intro was destroyed by... a bee

“Hey, you’re finally awake.” This is a familiar greeting for anyone new to Skyrim. The player will listen to the above dialogue while tied up and trapped in a vehicle heading to the execution site.

Setting up the scene with the rebels explaining that the player was mistakenly arrested while crossing the border and about to be beheaded seemed simple but faced many difficulties. Nate Purkeypile, an artist who worked on Skyrim as well as Fallout 3 and Fallout 4 while working on Besdetha, shared some of these difficulties.

Purkeypile said that because the entire scene is physically simulated, any changes to the environment will affect the tram, including small details: “Maybe the road is too bumpy. Maybe it’s just a physical bug or it could be a rock that fell accidentally.” placed too close to the road.”

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At one point, the vehicle not only veered off course, but also jerked violently and soared into the sky as if thrown by a giant. Purkeypile explained: “Something was preventing the car from driving on the road. The problem was that it didn’t happen often. At first no one knew what it was.” In the end, they figured out how to fix another bug that caused the car to fly, and found that they couldn’t capture the physical collisions of the bees. The bee is a constant force of nature, if it gets in the way of the cart. The car wants to move on the road. The bee does not want to move. Therefore, the truck is forced to “fly” around the turnout.

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The story of the bee is an example of why open world games are so difficult to produce. Purkeypile commented, “Every time you fix one thing, you can break another. This is especially true of open world games. However, the interaction of all the systems is what makes them so great. Super interesting.”

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