’88 Games is an arcade game featuring various Olympic events, similar to Konami’s Track & Field at that time.
Graphics are simple yet evoke a sports atmosphere, with static crowds seen during long jump stages that would have been great to see animated.
’88 Games
Konami’s first multi-event arcade game (not including their more successful ‘Combat School’) featured eight events such as 100 meters dash (beating the clock to qualify), long jump, 110 meter hurdles and skeet shooting.
Beginning the game by depositing a coin, a man with a starting gun then begins the first event, the 100 meter dash. Players need to press their fire buttons quickly alternating rhythmically in order to guide their sprinter over the finishing line before time expires and countdown runs out.
Audio features scratchy digitized speech that’s difficult to comprehend. Music serves a useful but forgettable purpose, appearing only during event selection.
MAME 0.255 now features support for Namco System 12 games such as Derby Quiz My Dream Horse and Kaiun Quiz from Namco System 12 series as well as Sega Wanpaku Safari ride based on Saturn hardware being dumped properly – perfect timing to update MAME!
’88 Hyper Sports Special
Konami’s Track & Field 2 delivers seven Olympic events. You’ll compete in freestyle swimming, ski jumping and archery events similar to a Decathlon but with much more cartoonish athletes!
The game also introduces beach volleyball and skeet shooting events as additional elements, but its primary focus remains athletic events. Just like its original version, players use various arrows and run buttons to move, jump, punch, kick or shoot at enemies which appear on screen.
Konami did not take charge of this one directly; rather it was developed by British developer Sumo Digital – an all-star team consisting of former Gremlin members as well as staff from Black Rock Studio and Bizarre Creations later employed at Black Rock Studio and Bizarre Creations. Sumo Digital gained notoriety through feature-heavy home console ports of Outrun 2 as well as developing Sonic & All Stars Racing Transformed some years later; both were great arcade titles but this sequel perhaps falls slightly short in its superiority over its predecessor in this regard.
’88 Gradius
Gradius was initially released as a pay-to-play arcade game in 1985 before later making its way onto both NES and MSX home computers. An early side scrolling shooter, Gradius allows players to control Vic Viper space ship in battle against alien ships and creatures; along the way they can collect power-ups to increase Vic Viper’s weapons and abilities.
Gradius offers one of the more unique elements found in videogames by providing players’ ships, the Vic Viper, with an energy meter which can be advanced by collecting special power-up items similar to R-Type’s upgrade system. When players destroy waves of enemies or kill red enemies, their power meter advances by one. Collecting capsules when this occurs advances it even further – this item alone advances it by one.
Another neat aspect is the inclusion of an easy final boss who just sits there and fires a few projectiles at you, but can easily be defeated without much effort. This trend would later appear in other Gradius games; most notably in Nemesis 90 Kai and Salamander (known as Life Force outside North America). Furthermore, this version of Gradius marks its debut with Konami Code support; entering it during pause mode results in instant upgrades for every aspect except Laser and Speed Ups.
’88 Numan Athletics
NAMCO introduced their version of hyper sports gaming in 1993 with Numan Athletics by giving it an intriguing sci-fi twist. Up to four players take control of Mutant Athletes Sharon L’Alles, Harry Boffin, Masaemon Nakamura, and Bongo Tembo and compete against each other in eight unique competitions.
Track & Field events with unique twists make the best events to enjoy and challenge competitors alike. For instance, traditional 100 metre dashes become Turbo Dashes while triple jumps become Niagara Jumps where participants must time their presses precisely to be successful.
There are lots of other clever touches in the game as well, like when an announcer makes a disapproving gesture when one of their events fails, or Sharon sustains Clothing Damage every time she fails most events. Masaemon sports an adorable long Samurai ponytail while Sharon boasts figure that would fit right in at any fashion shoot! Nobuoshi Sano provides an outstanding soundtrack.
’88 Mach Breakers
Mach Breakers is a game set in a fictionalized version of Japan and casts you as Ryuji, an undercover agent fighting evil alien creatures that invade Earth. With powerful weapons and techniques at your disposal, Ryuji must use these to defeat alien invaders that have infiltrated it – the storyline is engaging and enjoyable, the graphics impressive and its characters well animated – but unfortunately sound quality may disappoint some players.
One unique aspect of ’88 Mach Breakers is its two nods to the original game – there’s an iconic statue featuring Sharon, Bongo and Masaemon at Future Gate event; furthermore there are references in fight scenes which pay homage.
Parts and accessories for machinery, and apparatus used to test hardness, strength, compressibility or elasticism of materials; including those designed to test hardness, strength, compressibility or elasticism of materials as specified below: (NESOI). thermometers and pyrometers not combined with other instruments: NESOI. cathode-ray tubes and other electronic devices like these as well as THYRISTORS DIACS AND TRIACS with dissipation rates below 1 W; photosensitive SEMICONDUCTOR DEVICES WITH DISSIPATION RATE LESS THAN 1 W