The showcase kicks off a showcase of Soulframe’s extended gameplay with features that look like a mix of Warframe and FromSoftware’s Elden Ring. The new game from Digital Extremes has smooth gameplay and control, while bringing elements of magic and stealth, which promise to satisfy many players.
Developer Digital Extremes also mentioned Plain of Souls and the Nightfold store at launch. The Plain of Souls, described by the developer, will serve as the character’s ancestral village once the player unlocks the world story and explores Soulframe.
The game also has some RPG elements, but Digital Extremes admits that the RPG genre is a bit out of its comfort zone. The developer explains that the skill set in Soulframe is divided into three stats: Courage, Spirit, and Grace with the common name Virtues. These stats are based on the warrior, mage, or assassin character type commonly found in similar fantasy RPGs.
The game’s digs are all about how inventory works in Soulframe. In addition to weapons and costumes, players will have a space to collect souls. In Soulframe, Envoy (player controlled character) has his soul and heart stolen. Envoys only learn abilities permanently when they reconnect with their ancestors and collect their souls.
One of the coolest features of Soulframe, like Warframe before it, is the ability to seamlessly switch classes. In Soulframe, this feature is called a Pact and each Pact offers three different perks; Digital Extremes only featured two Pacts in the demo, Fey and Ode Tempest.
Digital Extremes announced Soulframe at TennoCon last year, calling the game a free-to-play open-world adventure heavily influenced by themes of nature, restoration, and exploration. The developer has yet to announce a specific release date for Soulframe.