Recently, BiliBili has proudly presented to the media the project Wuchang: Fallen Feathers or Minh Mat: Uyen Hu Chi Vu released by the company. Described as an action RPG designed with cutting-edge Unreal Engine graphics, Wuchang: Fallen Feathers has a bold Asian setting in the late Ming Dynasty (1368 – 1644) of China, which is combined with fantasy elements about the world of the ghost gods
By participating in the game, the player will play the role of a female knight and start a journey to eliminate monsters and save his village. An extremely impressive 18-minute gameplay trailer showcasing the fierce PvE battle has also been released, bringing the audience closer to the fantastic world of Minh Mat.
As soon as the first images and information for Wuchang: Fallen Feathers were released, some players were quick to spot the ridiculous details of the character on the game’s promotional banner. Specifically, when the main character shows the move as if he wipes the blood off his sword by holding it with his hand, the blade turns… downwards (Cleaning the sword like that will definitely cut the hand). Along with that, the size of the sword is also unreasonable compared to the size of the character.
![[IMG]](https://capturingfantasy.com/wp-content/uploads/2023/08/Wuchang-Fallen-Feathers-Chinas-ARPG-2022-super-product-is-controversial.jpg)
Pose of the character Wuchang: Fallen Feathers and the character Jin Sakai (Ghost of Tsushima) (Photo: Raven Le)
This detail is even more absurd when placed next to the image of the character Jin Sakai (Ghost of Tsushima) having the same posture and movements. Obviously this samurai katana has an upward blade position as well as a much more compatible size with the character than the Chinese game. An article about this detail was also posted on the game’s community group on the Vietnamese MXH, which received great interactions, comments, and mixed opinions.
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